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RPGCaddy

Features

Tools for the whole table

RPGCaddy is a growing campaign manager for many tabletop systems, not just one ruleset. A free Commoner seat still opens the GM Desk, campaigns, and plenty of prep tools — you do not have to unlock the whole product to start.

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What you can run from one campaign

Jump to a tool, or scroll the cards below. Names match the GM Desk, so you can find the same thing after you sign in.

The Basics

Many game systems

RPGCaddy is built for many tabletop systems, not just one ruleset. Pick the game each campaign actually uses — a published system, a mash-up, or homebrew — while the desk, party tools, and prep stay familiar from table to table.

GM Desk

The GM Desk is the home screen for anyone who runs a table. Jump to characters, the world, adventures, and the compendium from one dark rail, then switch campaigns without losing your place.

User Dashboard

One account can join or create multiple campaigns. From your user dashboard you can open tables you play in, jump back to the GM Desk when you run games, and reach account settings without hunting through folders.

Campaign Overview

Give the table a banner, an intro, and a place to see what this campaign is. Overview keeps campaign details, membership, and quick links together so players know where to start and GMs know what still needs a seat.

Party Info

Party Info is the shared snapshot of the group: characters in play, party wealth, and the seats around the table. GMs can manage who is in the campaign and how much of the sheet the rest of the party can see.

Player Dashboard

Each player gets a hub for the campaigns they belong to. Open your characters, check what the GM has shared, and keep personal notes without sitting in the GM’s prep screens.

Adventure Notes

Drop session recaps, secrets, and scratch paper into notes you can keep private or share with the party. Folders keep the pile readable, and drafts stay with the campaign instead of a lost doc on someone’s laptop.

Quest Log

Track what the party is chasing, what is complete, and what is still in the dark. Add notes as clues turn up, and keep the log next to session prep so the table can pick up next week without a group chat archaeology dig.

Group Features

Calendars

Keep in-world dates and table nights on a campaign calendar. Add events the group can see so holidays, travel, and the next session live in the same place as the rest of the campaign.

Inventory & wealth

Party Info tracks shared coin and gear so the bag of holding is not a three-page argument. Character sheets keep personal inventory with the PC who is carrying it.

Sessions

Session briefs sit next to the quest log so you can prep what happens tonight, then file what happened after. Use them for recaps, handouts, and the “last time on…” reminder before dice hit the table.

File Hub

Keep maps, handouts, and reference PDFs with the campaign instead of a rotating shared drive. Storage follows your campaign plan — see Pricing for current limits.

Dice roller

A dice roller lives in the campaign shell so a quick check does not require a second app. Roll from the desk, then get back to the scene.

World Building

Player Characters

Character sheets for the PCs at the table: stats, talents, gear, and the details you actually look up mid-session. Players can work their own characters where you allow it; GMs keep the master view.

NPCs

Catalog the people the party has met — and the ones they have not met yet. Search, open a profile, and keep GM-only notes off the player-facing card until you decide they should leak.

Factions

Factions cover guilds, cults, houses, and anything else with a roster. Track who belongs, what they want, and how they sit with the party without inventing a new spreadsheet for every alliance.

Locations

Towns, dungeons, and landmarks live in one list you can nest as the map fills in. Attach who is there, what is notable, and which encounters wait behind the next door.

World & region maps

Paint exploration onto a campaign map as the party claims hexes and roads. Mark points of interest, update tiles as they travel, and stop re-exporting the same image after every session.

Campaign shops

Stock in-world shops with priced goods the party can browse. Useful for limited magic, town inventories, and the “what is for sale in Duskmire?” question. Campaign shops are part of higher subscription tiers — see Pricing.

Game Master Tools

Encounters

Plan fights and tense scenes with notes, initiative, and loot you can hand off when the dust settles. Keep the encounter with the campaign so last month’s ambush is still searchable. Encounter tools may follow your campaign plan — see Pricing.

Monsters

Build a bestiary the table can reuse. Stat blocks, traits, and copies you can drop into an encounter without rewriting the same goblin every time.

Spells

A campaign spell list you can search during prep or play. Keep the Wizard’s options next to the rest of the compendium instead of flipping three PDFs.

Items & magic items

Mundane gear and treasure both get a home. Magic items can carry descriptions, rarity, and the notes you need when someone asks if the sword is intelligent.

Roll Tables

Store random tables with the campaign — encounters, loot, rumors, weather. Roll when you need a prompt, then keep the result in your notes if it becomes canon.

Timeline

Lay campaign events in order so you can see what already happened and what is coming. Use it for travel, wars, birthdays, and the quiet month you swore you would remember.

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